I am a 3D modeler/character artist with a background in fine art and previous work experience as a production artist in graphic and web design.
• Tech savvy creative with a passion for 3D character art, and extensive experience in variety of media production: including video, animation, communications, music/audio, eLearning, web, print, & illustration.
• Experience with database reporting and computer programming.
• Clear communicator: excellent interpersonal skills, experience working with a diverse range of clients.
• Highly motivated and focused: experience completing time sensitive projects with a range of scope.
• Professional demeanor: ability to maintain composure in the face of conflict, adversity, and complication.
• Excellent collaborator: building camaraderie while developing creative solutions to workplace challenges.
• Artist & developer for VR game Cry of Athena (CofA), an expansive, epic battle simulator. Cry of Athena was submitted to the Oculus Launchpad program Jan 2022 and is scheduled for commercial release Oct 2022.
• Designed 7 game characters with accompanying clothing, swords, and shields for CofA, including title character: the Greek goddess Athena.
• Designed 3 destructible modular buildings using the UE4 destructible system.
• Active contributor to game story, features, marketing ideas, and social media management (FB, LinkedIn).
• Providing mentorship for fellow character artist at Simulated Minds: troubleshooting technical issues and giving advice on art skills (life drawing, search strategies).
Skills: Maya | Mudbox | Substance 3D Painter | Photoshop | UE4 | GitHub | Discord | Asana | 3D Modeling | Sculpting | VR | PBR Textures | Node shaders | Rigging | Blend Shapes | Physics Assets | Cloth Simulation | Destructible Meshes