I am an aspiring 3D character artist with a University degree in Art, a background in figure drawing, and years of real world experience in graphic and web production.
3D Character Creation: using concepts of historical and mythological figures and developing them into 3D game assets. Low poly 3D modeling. High poly 3D Sculpting. UV layouts. Baking of high poly normal , diffuse, specular, and AO maps to low poly UVs. Texturing. Rigging/skinning.
Completed Orc character Dec 2019, and currently working on Minotaur character in Maya, Mudbox & Unreal Engine for VR game Cry of Athena, to be released in 2020 by indie game developer Simulated Minds.